I develop software and hardware
I get asked a lot about myself. As I am not one to post socially or talk much about myself, most people only find out from asking my directly. This page is therefore for those who would like to know a little about me.
Firstly, my name is Luke.
When asked to describe myself and what I do, it is hard to say. I do a lot of things. Mostly things that interest me. I am one of those people who thrives for mental stimulation. I prefer watching QI over Master Chef. I guess the short answer is I work for myself, running one or more companies at a time, usually in the software and hardware sectors.
Growing up I found myself interested in sports and games like any other youngster.
My best talent in highschool was Maths. I was very good at that. I took higher level math papers back in primary school (elementary for the americans) that were designed for people 5 years older, and I got very high scores on them.
When I was 10, I had my first computer for Christmas. It was an Intel Pentium 300Mhz with a huge 500MB harddrive and a CRT monitor. It cost a lot, but I loved it. My computer interests started there. Naturally with games. I used to play Worms and Raptor. It was all good, until I got issues on the computer. Back then I had nobody to talk to on how to solve issues such as my sound not working in Raptor, which was a serious matter as a child and needed solving. So I took it upon myself to figure out and fix the issue myself, which involved configuring a custom Soundblaster driver to work with my non-Soundblaster sound card.
Playing games was great, but soon I wanted to understand how exactly games were made, and to make my own. I got myself a copy of Adobe Flash and started playing with ActionScript to create some simple games like Pong, Tic-Tac-Toe, and a few custom space games I designed. My maths knowledge really helped here as using calculations and equations played a large part in making games.
Adobe Flash allowed me to make visual games without having to do much in terms of rendering graphics. So naturally I wanted to know how to do the graphics myself.
One thing about me is I have to know exactly how things work, right down to the fundamental building blocks. It's what lead me to learn DirectX, Assembly languages for processors and MCU's, building low-level hardware and coding kernel drivers.
By now I was about 13 and started getting interested in business. My parents are self-employed and run their own business. Naturally that rubbed off onto me, although nobody in my family has any computer knowledge other than me. I was bored with making games. I had learned all I could in games and wanted to know how computer programs worked in general, such as Microsoft Office and other general applications. So began my venture into custom applications.
My first job was actually as an apprentice in engineering designing dog gearboxes for rally cars. I did the designs in Autodesk Inventor. The guys I worked with soon realised my potential in software and within 6 months I was creating custom gear ratio calculators that create a gear change graph showing power to gear ratios and worked out the perfect time to change gear. Before long I was also building computers, fixing CMM machines, programming CNC machines and soldering up old punched tape printer wiring.
I got very good at SolidWorks programming and subsequently wrote 2 books on programming and automation aimed at SolidWorks. I sold them for many years, and recently decided to release them for free.
Having enough money to make my way, I started venturing into hardware. I started by creating a product called Arbiter - a rapid fire controller for the Xbox and Playstation. I built it by programming the Microchip PIC chips in assembly firstly, then C. I sold them online via an online shop I coded from scratch.
The Arbiter was selling so well that I started expanding the online retail store into LEDs, screw drivers, hardware, health and beauty, electronics and more. Within 18 months I went from working at home to having 2 buildings and 17 employees at the busiest period.
At the same time, my other software venture with my close friend and business partner also took off, in a big way. I had no choice but to sell the online retail business and focus on the software venture.
Over the following years my knowledge in software and hardware blossomed and I have a very broad yet complete knowledge in almost every software language out today, with a rapidly growing skillset in hardware design. I've worked with games, mobile apps, websites, commercial and industrial apps, military, mass market and many other areas.
I like to think I have learned a lot in a short space of time, with being in so many environments, running multiple businesses and having worked in the UK and US.
If I could give anyone advice, here it is:
For those interested in exact details or considering me for a project and need to know particulars, here is a list of the main languages, methodologies and platforms I am well-versed in.
- Android apps
- Atlassian BitBucket
- Atlassian Jira
- ASP.Net 4, 5 (dnx)
- Assembly x86
- Assembly Microchip PIC8/16/32
- Assembly ARM MCUs
- Autodesk Inventor
- Azure (Microsoft cloud)
- Bash (Linux)
- Batch (Windows/Dos)
- DotNet 5 (dnx, dnu, ketrel)
- Dts Files (Linux kernel)
- iOS/iPad apps
- Kernel code (Linux kernel)
- SolidWorks API (VBA, Macros, C#)
- SQL Server
- Swift (Apple)
- Visual Basic
- Visual Basic .Net
- Wix Installer
- Xamarin (Android, iOS)
For those interested in exact details or considering me for a project and need to know particulars, here is a list of main hardware programs, tools and fields I am well-versed in.
- Altium Designer
- ARM MCUs (KL0, KL1, KL2...)
- Microchip PIC8/16/32
- Keil uVision & Tools
- Labcenter Proteus
- Xbox & Playstation hardware integration
- Cadsoft Eagle
- High-speed signal design
- HDI PCB layouts
- Power charging circuits
- Processors running Linux
- Raspberry Pi
- Linux board bring-up
- Wireless charging
- WiFi & RF design
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